I’ve done a miserable job of keeping up with this blog…I guess I can blame it on a combination of conference presenting (on Fandoms, rocking the Captain Phasma shirt and Hannibal pants), failed conference proposals (on Escape Rooms…womp womp), Summer Reading planning (skipping the athletics theme for a retro riff on our tenth anniversary) and getting busy with my library’s Strategic Plan plans (I’m the lead on our Collections team…spending a lot of time thinking about adult non-fiction, mixed-media collection spaces and other stuff), an ambitious re-organization of the Teen Library and/or summer reading prep. Be nice to your youth services colleagues this time of year, friends.
Part of this time crunch has delayed my plans for sharing our Escape Room manual – something that has been in demand for a few weeks now online. I’ve popped in to the library on this beautiful New England spring day, and as I write this, I’m sitting on the adult reference desk, just to set this monster piece of work free. It’s here!
Librarians share. I’ve come around to the idea that while it seems we operate in our own little silos, we are doing similar stuff and each, reinventing the wheel over and over again. (This is true and untrue.) In my early years, I was actively encouraged to not share…there weren’t a lot of teen librarians in the area and my former supervisors wanted to promote this air of exclusivity around what I was doing (things that seemed innovative and novel but really weren’t, at least not on a global as opposed to local scale). Now, these supervisors are/were wonderful (and blissfully retired) people. But they were wrong about sharing. It took me a long time to understand that I could respectfully disagree with them, and in fact, I’ve spoken with a few of them since that time about these things, and without fail they have encouraged me to ‘get out there’ in the hopes of supporting new librarians and continuing my own professional education. Things are changing in some wonderful ways.
After all, none of this stuff is mine at the end of the day. I’ve been able to take some non-library things and make them library things, but I haven’t, as of yet, invented anything. Translation is not creation. There are no patents pending. I’ve sent this Escape Room manual out to over 50 people across the country (and world…hey there, Canada and Japan!) so far, and they’ve shared it with who-knows-who out there. It’s gone. It’s away from me. I’ve heard back from a few people who have said it is helpful, which is terrific. There’s also been a lot of silence and non-response…which makes me wonder if it’s just way too much information. (I am not into the whole brevity thing, and I consider myself a hyper-verbal, deeply strange outsider even though I’ve been doing this thing in this spot for a while. It’s a bit of a posture, a bit of a stance.) At this point, it is what it is. Someday I’ll cut it down a bit. After I write some more…
Anyway, if this manual, written since I had a hunch that I’d be passing the baton to a colleague for the next go-round, is of any help breaking down this complex program so it is accessible to librarians, particularly those with little experience with live-action gaming events, that’s great. If others can learn from my failures and false-starts, that’s awesome. (I have coworkers who also would prefer that I stopped advertising my mistakes and promote the idea that the ‘error’ part of ‘trial and error’ doesn’t apply to us. But I fail all the time, and I learn from it each time.) Most of all, if it means libraries are able to construct unforgettable experiences by doing something unexpected and surprising for their community, I think that’s wonderful. Share and share alike.