Follow the big link above to a ludicrously detailed manual for staging an Escape Room (or Locked Room/Puzzle Room/Mystery Room) at your library. It’s long, it’s excessively (obnoxiously) detailed, and it will help you get this program off the ground.
Live-action gaming events like this are daunting, even if you have tons of experience with them. But with a bit of patience and creativity (something most librarians have in abundance, I believe), you can make it happen and deliver a unique and unforgettable experience
If you have any questions about any of this stuff, I’m more than happy to help out – again, it’s a lot of information, please feel free to email me at firstname.lastname@example.org or comment here.
We are in the midst of planning our third event, after a super-successful Harry Potter-themed game designed by the absurdly talented Marissa this past summer. February 2017: Escape the Arctic! Finally my office Yeti will have its day!
Looking for more information or support (even after reading through that colossal tome of a program manual?) Presentations, workshops and design support for Escape Rooms are all things I do, so don’t hesitate to ask!